Campagne |
---|
UIO DT EI HdT LdW Liberté RN SdF FdON LMdT EdW LGS HdDF SlSB - TFGE |
Era |
Pd Âdh - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Langue |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Dwarven magic most often manifests itself by the inscription of runes in the surface of an object, which by their mere presence somehow imbue it with power. Though rarely seen in combat, a master of these runes can put them to terrifying use
Évolue à partir de : | |
---|---|
Évolue en : | |
Coût : | 50 |
PV : | 52 |
Mouvement: | 5 |
XP : | 100 |
Niveau: | 2 |
Alignement : | neutre |
ID | AE Dwarf Thunderlord |
Capacités : |
battleaxe tranchant | 8 - 3 corps à corps | ||
foudre perforant | 15 - 2 à distance |
Résistances : | |
---|---|
tranchant | 20% |
perforant | 20% |
contondant | 20% |
feu | 10% |
froid | 10% |
sacré | 10% |
Terrain | Coût des mouvements | Défense |
---|---|---|
Caverne | 1 | 50% |
Château | 1 | 60% |
Collines | 1 | 60% |
Eau peu profonde | 3 | 20% |
Eau profonde | 99 | 20% |
Forêt | 1 | 30% |
Forêt de champignons | 1 | 40% |
Gelé | 2 | 30% |
Impraticable | 99 | 20% |
Infranchissable | 99 | 50% |
Marais | 3 | 20% |
Montagnes | 1 | 70% |
Plat | 1 | 30% |
Récif | 2 | 30% |
Sable | 1 | 30% |
Village | 1 | 50% |